![watch dogs 1 pc original realse date watch dogs 1 pc original realse date](https://static.wikia.nocookie.net/watchdogscombined/images/8/83/WatchDogsHoodSlide.jpg)
- Watch dogs 1 pc original realse date full#
- Watch dogs 1 pc original realse date Ps4#
- Watch dogs 1 pc original realse date ps3#
So we were able to support 360 and PS3, but we could scale up with other platforms and to other video in the meantime, which we now know is the case. "So, because we thought that would happen we chose the PC as our first target to have when we started developing Watch Dogs so that we have the flexibility to adapt to a different platform.
Watch dogs 1 pc original realse date ps3#
"When we started developing, the PS3 existed, the Xbox 360 existed, and we kind of suspected, maybe, there might be other platforms eventually," he said. One of the reasons that's true is because development on Watch Dogs actually started for the PC first. So you can have, in theory, a version that will look spectacular if you have that big screen, that high resolution capability.
Watch dogs 1 pc original realse date Ps4#
If you have very powerful PCs, then it'll scale up, and it scale up to even higher resolution, obviously, than you can have on PS4 or Xbox One. It's going to look good, it's not going to look like a 10-year-old game.' So we're not going to support very old PCs. We said, ‘OK, we advertise that at the recommended setting it's going to be a good experience. "It's not really what people want to play. "I mean you can always say we support a 10-year-old PC and then it's barely playable, but that's ugly," he said. You can't really tell just from the image."Īnd the PC version scales based on the sort of computer you're running it on, though the team made the decision "not to scale down too much," Guay said. In terms of PlayStation 4 versus Xbox One versions of the game, Guay says they're so similar that he sometimes has to check the controller or the UI to figure out which platform is running the game. "But at the end of the day we're able to hit that on all the core animations that we're doing in Watch Dogs." "There were some of our features where it was a challenge to be sure that we had feature parity, especially some of the things that we're doing online," he said. Guay said he's very happy with what the team has been able to do on the PS3 and Xbox 360, especially in the past six months. Obviously the graphics, but that one's obvious." So it's stuff like the amount of civilians in the street, the amount of cars in the street, the detail in the animation, or how sophisticated some reactions are to some of your actions. "Obviously what's different, is that we're scaling the dynamism and the detail of the city and the gameplay. All the same missions, if you want, the same world. So, same storyline, same gameplay, all the same mechanics, innovations. "It's done by the same team, so it's not a separate team in another continent that was (making one of the versions). When I asked Guay to explain the differences he said it was easier to start with what's the same. In an interview later that day, Guay told me that the titles are very similar across platforms, even, in some ways, across generations.
Watch dogs 1 pc original realse date full#
Now, with the full team in final debug mode, the developers are positive they'll hit their new ship date.Īnd the game will be shipping on five platforms at the same time: The Windows PC, PS3, PS4, Xbox 360 and Xbox One. So Ubisoft gave them time, time to polish, to work on the connection between the game's many systems and time to make sure the game was what they wanted it to be when it released. We didn't want to and neither did Ubisoft, which was kind of a blessing. He said the game was playable from front to back as of last spring, but as they got closer to that November launch, the team realized that they were going to have to cut corners to make the date. "We felt we were in a good position to do it, so that's when we felt comfortable to announce the date." "In 2013, some things started to converge to that date," he said. "The goal was for us to ship our intentions for the game, so we needed flexibility in that launch window."ĭespite that, the team was already hoping for a holiday 2013 launch date, he said.
![watch dogs 1 pc original realse date watch dogs 1 pc original realse date](https://1.bp.blogspot.com/-tLT04s6AbDw/XP6hY41hDrI/AAAAAAAABzc/hL1rmPHNwxcZLVb-PELJLzF0tmghgzLOwCLcBGAs/s1600/maxresdefault%2B%284%29.jpg)
![watch dogs 1 pc original realse date watch dogs 1 pc original realse date](https://wallup.net/wp-content/uploads/2019/09/08/869412-watch-dogs-futuristic-cyberpunk-warrior-action-fighting-1wdogs-adventure-shooter-sci-fi-watchdogs-poster-748x421.jpg)
We didn't have a date-driven project, we had a goal-driven project. We knew from the mandate we had we couldn't lock a date. "But as some of you might remember we didn't announce a hard date. "In 2012 at E3, we announced a game and it was quite an exciting moment," he said. Standing in a meeting room at Ubisoft's Montreal offices earlier this week, Watch Dogs senior producer Dominic Guay ran the small gathering of press through the short public history of the open-world stealth action game. The Wii U version, which is still in development, doesn't have a release date, but could hit this year. All versions of Watch Dogs, except the one coming to Wii U, will arrive on May 27, Ubisoft announced at an event in Montreal earlier this week.